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				<title>2020 8th Robotics   2:18-2:58-Period 11  (Homer-Center Jr/Sr High School)</title>
				<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
				<description>
					Class Name: 2020 8th Robotics   2:18-2:58-Period 11 
					Instructor(s):
					
						Bradley Adams
					
					
				</description>
				<language>en-us</language>
				<generator>SchoolSitePro</generator>
				
				
					
					<item>
						<title><![CDATA[Due: 06/05/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133266</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  Go to vr.vex.com - click on Tutorials. Watch the video and use the drop down menu to select the board you want<br>    to program on.<br>2.  After you do the tutorial and run a program that you built, send a video of what you did and learned today. <br>    A video of your screen.<br>3. Move to the next Tutorial Video<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:12:52 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 06/04/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133270</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  Go to vr.vex.com - click on Tutorials. Watch the video and use the drop down menu to select the board you want<br>    to program on.<br>2.  After you do the tutorial and run a program that you built, send a video of what you did and learned today. <br>    A video of your screen.<br>3. Move to the next Tutorial Video<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:12:40 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 06/03/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133275</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  Go to vr.vex.com - click on Tutorials. Watch the video and use the drop down menu to select the board you want<br>    to program on.<br>2.  After you do the tutorial and run a program that you built, send a video of what you did and learned today. <br>    A video of your screen.<br>3. Move to the next Tutorial Video<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:12:28 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 06/02/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133276</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  Go to vr.vex.com - click on Tutorials. Watch the video and use the drop down menu to select the board you want<br>    to program on.<br>2.  After you do the tutorial and run a program that you built, send a video of what you did and learned today. <br>    A video of your screen.<br>3. Move to the next Tutorial Video<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:12:11 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 05/22/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133277</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet&nbsp;<br>If you are done with the Mechanisms:<br>3. Build a windmill<br>&nbsp; &nbsp;&nbsp;<br>Windmill<br>Procedure&nbsp; &nbsp; &nbsp;Using your knowledge of the&nbsp;mechanisms&nbsp;recently built in class, design and build a solution to situation&nbsp;A, described below. Then modify your solution to solve the problems described <br>&nbsp; &nbsp; &nbsp;in&nbsp;B. Each of the situations requires a change in direction of motion by 90º but requires a different&nbsp;input/output&nbsp;speed relationship. Each of the structures you build will need to <br>&nbsp; &nbsp; &nbsp;incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the&nbsp;gears&nbsp;in proper <br>&nbsp; &nbsp; &nbsp;relationship to each other.<br>&nbsp; &nbsp; Sketch:&nbsp;Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A&nbsp;gear&nbsp;mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the&nbsp;output&nbsp;of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  Go to vr.vex.com - click on Tutorials. Watch the video and use the drop down menu to select the board you want<br>&nbsp; &nbsp; to program on.<br>2.  After you do the tutorial and run a program that you built, send a video of what you did and learned today.&nbsp;<br>&nbsp; &nbsp; A video of your screen.<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 10:46:55 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 05/21/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133278</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  go to https://education.vex.com/stemlabs/cs/computer-science-level-1-blocks/introduction-and-fundamentals/lesson-2-opening-an-example-and and complete the Unit 2 on opening example program.  Do Lessons 8 to the end.<br>2.  After you read and watch videos through Unit 8, click on VR.Vex.com to see where you will be programming.<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:12:16 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 05/20/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133291</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  go to https://education.vex.com/stemlabs/cs/computer-science-level-1-blocks/introduction-and-fundamentals/lesson-2-opening-an-example-and and complete the Unit 2 on opening example program.  Do Lessons 8 to the end.<br>2.  After you read and watch videos through Unit 8, click on VR.Vex.com to see where you will be programming.<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:11:55 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 05/19/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133294</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  go to https://education.vex.com/stemlabs/cs/computer-science-level-1-blocks/introduction-and-fundamentals/lesson-2-opening-an-example-and and complete the Unit 2 on opening example program.  Do Lessons 8 to the end.<br>2.  After you read and watch videos through Unit 8, click on VR.Vex.com to see where you will be programming.<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:11:46 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 05/18/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133297</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  go to https://education.vex.com/stemlabs/cs/computer-science-level-1-blocks/introduction-and-fundamentals/lesson-2-opening-an-example-and and complete the Unit 2 on opening example program.  Do Lessons 8 to the end.<br>2.  After you read and watch videos through Unit 8, click on VR.Vex.com to see where you will be programming.<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:11:42 PDT</pubDate>
					</item>
				
					
					<item>
						<title><![CDATA[Due: 05/15/2021]]></title>
						<guid isPermaLink="false">//highschool.homercenter.org/homeworkItem8133301</guid>
						<link>//highschool.homercenter.org/apps/classes/1027303/assignments/</link>
						
							<description><![CDATA[
								
									Objectives: <br>SWBAT Students will build using Mechanical Gears and hand cranks<br>SWBAT Design a Windmill<br>SWBAT Design a PullToy<br><br><br>Directions:<br>1.  View the Mechanical Gears Packet<br>2.  Build the Gear systems in the "Observing Mechanisms" packet <br>If you are done with the Mechanisms:<br>3. Build a windmill<br>    <br>Windmill<br>Procedure     Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described <br>     in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to <br>     incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper <br>     relationship to each other.<br>    Sketch: Sketch what your first solution should look like. Label the input and output and present your sketch to your instructor before you begin building.<br><br><br>Pull Toy<br>ProcedureWith your knowledge of mechanisms, you and a partner will use the design process to design and build a mechanism or series of mechanisms that will meet the following criteria:<br>The mechanism is to be built entirely from VEX parts.<br>The mechanism is to be built on a small, four-wheel chassis capable of being pulled across a smooth and level surface where the toy will move as a result of the movement of the wheels.<br>A gear mechanism attached to the wheels will make another part of the pull toy move.<br>An illustration should be added to the output of the mechanism so as to simulate the toy.<br>Use the templates to document your design process.<br>Design Brief Template – Define the problem.<br>Decision Matrix Template – Decide which solution you will pursue (each student in the group should sketch and annotate at least one idea).<br>My Design P<br>Process Solution – Describe what steps your group takes to solve the problem.<br>At Home Students:<br>1.  go to https://education.vex.com/stemlabs/cs/computer-science-level-1-blocks/introduction-and-fundamentals/lesson-2-opening-an-example-and and complete the Unit 2 on opening example program.  Do Lessons 8 to the end.<br>2.  After you read and watch videos through Unit 8, click on VR.Vex.com to see where you will be programming.<br>
								
								
								
							]]></description>
						
						
						
						<pubDate>Tue, 24 Aug 2021 19:11:30 PDT</pubDate>
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